AI Insights · Timothy · July 2024
Top 5 City Building Games Performance in Middle East for Q2 2024
Discover the performance trends of the top 5 city building games in the Middle East during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 city building games in the Middle East showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics:
SimCity BuildIt from Electronic Arts experienced fluctuations in its weekly revenue, peaking at approximately $8.7K in the second week of April and dipping to around $4.4K by mid-May. Downloads saw an upward trend, reaching 5K in early April, followed by a dip and then a rise to 4.3K in early June. Weekly active users started at 35.5K in early April, peaking at 37.7K, and ended the quarter around 33.1K.
Puzzles & Chaos: Frozen Castle by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED showed impressive revenue growth, starting at $4.8K and peaking at approximately $9.1K by the end of June. Downloads saw a surge in early May, reaching 1.3K, while active users grew from 736 in early April to 1.7K by mid-June.
Merge County® from Microfun Limited had relatively stable revenue, hovering around $3.8K for most of the quarter, with a slight drop to $2.6K by the end of June. Downloads were low, peaking at 506 in mid-April and dropping to double digits by June. Active users saw a decline from 2.5K in early April to 1.9K by the end of June.
Land of Empires: Immortal by Nuverse had varying revenue trends, starting at $3.8K, peaking at $7.1K in early June, and finishing at around $2.4K. Downloads remained low throughout the quarter, with a peak of 223 in late April. Active users were also low, starting at 267 and ending slightly lower at 227.
Global City: Building Games from MY.GAMES B.V. showed significant growth in weekly downloads, starting at 5.3K and reaching a peak of 11.6K in early June. Revenue also saw a notable increase, peaking at $4.4K in late April and ending at $2.9K. Active users grew from 17.4K in early April to a peak of 25.4K in mid-May before settling at 13.9K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.